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Blog • Mikhail Zborovsky

Mykhailo Zborovsky About Transforming compliance obligations into design and UX solutions

Published: July 24, 2025 • Author: Dadhichi

The user enters the service and at the first action sees not a continue button, but a message: you have exceeded the set limit, we recommend taking a break. No sanctions and complex forms - just a clear boundary embedded in the interface. For iGaming platforms, such a scenario has long been the norm.

Mikhail Zborovsky

It is this approach that is currently of interest outside the gambling industry. As digital services increasingly work with behavioral triggers, from gamification to personalized recommendations, the issue of responsibility begins to boil down to how the user scenario is built. In this logic, compliance ceases to be a purely legal procedure and moves into the realm of UX solutions.

The example of gambling is illustrative because here design already performs the function of a regulator. Limits, pauses, controlled points and transparent messages reduce risks even before violations occur. Similar approaches are also integrated into the work of Ukrainian operators, in particular Cosmobet, where UX elements are used as preventive control mechanisms. In 2025, more and more digital products will face the expectation that a similar approach will become the standard for other areas as well.

What does technological responsibility mean in gambling

Technological responsibility is an approach where player protection and harm prevention measures do not remain only at the level of rules or red buttons, but are built into the product itself through data, UX, and algorithms. This means that the service does not simply offer the possibility of restrictions, but automatically takes care of safe boundaries.

Such approaches transform responsible gaming from a formal responsible obligation (compliance) to a real technological risk management system.

Key tools of technological responsibility:
  • AI systems analyze betting behavior, deposits, betting frequency, costs, session time and in real time detect anomalies or patterns that may indicate risk;
  • Dynamic friction of mechanics (adaptive friction) - when the system sees increased activity or losses, it can slow down;
  • Deposit or bet and time limits;
  • Self-exclusion with the ability to voluntarily block yourself for a certain period;
  • Transparent analytics and interface show the user real indicators (how much was spent, how much time was spent in the game, etc.).

What technologies are already working

Most large operators already use behavioral analytics not after the fact, but preventively. The system captures patterns that deviate from normal play and triggers automatic reactions even before the critical phase. This is a direct product impact: payment delay, function restrictions, forced pause. It is such adaptive-friction mechanics that are today considered key tools for curbing impulsive behavior, which has been ignored in digital products for years. Similar mechanics were also developed at Cosmobet, where they were considered a tool to prevent risky behavior.

Financial and time limits, on the other hand, in regulated markets are increasingly built into the user scenario from the very beginning. Reached the limit - the game is automatically stopped, the deposit is blocked, and the system does not leave any opportunities to bypass the restrictions through another screen or channel. At the same time, the services directly show the time in the game, the amount spent, the number of sessions.

The mechanisms of voluntary self-exclusion have become especially indicative. A player who activates self-exclusion actually disappears from the legal environment for a selected period. This fundamentally distinguishes a licensed product from any other digital service, where exit is often deliberately complicated.

Taken together, these technologies demonstrate that risky behavior does not disappear from silence - it is either controlled or earned on. That is why iGaming is increasingly being called an industry where the industry was forced to be the first to move to real technological implementation.

How this is changing the role of product design

In modern iGaming, responsibility is no longer added to the product – it is designed with it. Design takes on some of the functions of the regulator even before the law comes into play.

This transformation is of fundamental importance for the entire digital economy, and it is already happening not only in iGaming. The cases of the largest global platforms, which in fact repeat the path taken by casinos earlier, but under the pressure of a new regulatory logic, are illustrative.

In the UK, Amazon was forced to change the design of discounts after the intervention of the Competition and Markets Authority. Fake urgency timers were removed from the interfaces, mechanics were limited and explanations of the pricing logic were added. The regulator did not actually ban sales, it forced the UX to be changed so that the user did not act under artificially created pressure. This is a classic example of control being implemented through the architecture of interaction, not through instructions in small print.

As part of the Digital Service Act, Meta Platforms introduced the ability to turn off personalized feeds and receive explanations for why a particular content appears in recommendations. In essence, for the first time, the user was given a system option to exit the algorithm - a concept well-known in responsible gaming, where the player has the right to stop the scenario before it becomes uncontrolled.

That is why compliance in the traditional sense (reports, policies and post-facto control) is giving way to compliance-by-design. The decision to pause, limit or change the scenario is made by the interface at the moment of interaction with the product. And the iGaming experience in this logic ceases to be a narrow-sector case.

Why it is important not only for casinos

Responsibility in the digital economy can no longer remain an abstract principle or a clause in usage policies. For unregulated digital services, this means a change in the logic of development. Retention can no longer be based exclusively on stimulation and momentum, but must take into account the long-term sustainability of trust.

Key conclusions that iGaming practice forms:
  • Responsibility is effective only when built into the product;
  • UX and design become tools for regulating behavior, not just channels of engagement;
  • Transparency of algorithms and mechanics reduces the risk of manipulation and reputational crises;
  • Limits, pauses, self-restraints can coexist with business efficiency;
  • Compliance moves from post-violation control to risk prevention at the moment of action.

In this logic, which is consistently emphasized by Mykhailo Zborovsky, an expert in the strategic development of iGaming products, responsibility ceases to be external pressure from the regulator. Based, in particular, on the experience of participating in Cosmobet, he considers responsibility as an element of the interface - and therefore, as a component of the value of a digital product. It is this shift that increasingly determines which digital services will be able to remain sustainable in the coming years, and which will face a crisis of trust.